Here is a first prototype of 2 new tools (as a .gha plugin), one for thickening skeletons into closed quad meshes, and one for morphing geometry with a mesh cage.
Fattener.gha (27 KB)
and some notes on how to use it here.
Please bear in mind this is just an alpha version - no promises how well it will work.
(This is following on from some of the earlier discussion in this thread:
Creating smooth meshes from pipes, like TSpipe had in Tsplines?)
Thanks to all of you who gave input on that pipes thread. I’ve tried to incorporate some of those ideas here. I haven’t yet figured out how exactly this will fit with custom cross-sections as @gustojunk asked, since it currently makes use the symmetry of the 4 sided struts to avoid twist between nodes. It should be possible though, after a few changes.
and a few example files:
MeshCageMorph_Example1.gh (250.7 KB)
(Armadillo model from the Stanford 3D Scanning Repository)
(Raptor and horse models from the Aim@Shape repository)