Here is a first prototype of 2 new tools (as a .gha plugin), one for thickening skeletons into closed quad meshes, and one for morphing geometry with a mesh cage.
Fattener.gha (27 KB)
and some notes on how to use it here.
Please bear in mind this is just an alpha version - no promises how well it will work.
(This is following on from some of the earlier discussion in this thread:
Creating smooth meshes from pipes, like TSpipe had in Tsplines? - #8 by DanielPiker)
Thanks to all of you who gave input on that pipes thread. I’ve tried to incorporate some of those ideas here. I haven’t yet figured out how exactly this will fit with custom cross-sections as @gustojunk asked, since it currently makes use the symmetry of the 4 sided struts to avoid twist between nodes. It should be possible though, after a few changes.
and a few example files:
MeshCageMorph_Example1.gh (250.7 KB)
(Armadillo model from the Stanford 3D Scanning Repository)
(Raptor and horse models from the Aim@Shape repository)