MeshCageMorph with CageEdit to deform breps and curves

Hello i’m creating a grasshoper to deform a cage edit with MeshCageMorph from Daniel Piker:


you can find the topic here:
https://discourse.mcneel.com/t/skeleton-fattener-mesh-cage-morph/74766

here are my exemple file:
MeshCageMorph-X-CageEditMacro.3dm (1.4 MB)

MeshCageMorph-X-CageEditMacro.gh (25.1 KB)

(edit)
here is a second gh version to get rid of the startup problème:
MeshCageMorph-X-CageEditMacroV2.gh (37.4 KB)

It works well, but I only managed to do it using macros.
If someone knows how to do the same with grasshopper or in python I would be happy.

My final goal is to déform géometries with a Subd.
Using for exemple quadremesh on a geometry, then using the remeshedSubd to deform the geometry.

2 Likes

If you drag and drop the gh file in the rhino file you will have a message saying select grip to move.
If it append press enter then the reset button in the gh file. It will work.

I don’t know how to avoid it.
If someone finds a solution, it would be great :slightly_smiling_face:

i finally find a solution to the startup problème i edited the post with the second version.

@dale , @DanielPiker or @DavidRutten Do you know if there is a way to do the same thing without using macro?
This tool would be so much useful for me inside rhino and grasshoppers.