I am trying to model the mesh netting over an object that’s a bit complex of a shape. I am having trouble figuring out the best way to approach this problem.
You can see there is an opening by the hinge of the “pliers”. What I am having most trouble with is creating the base shape for the netting curves to be created on.
I have had some limited success using the Net On Srf component from Pufferfish + meshing curves with Dendro after using CageEdit on a surface, but it isn’t as close as I would like it to be, and doesn’t work so well with multiple trimmed surfaces when I have to join them together.
Does anyone have any suggestions?