Smooth netting with the Biomorpher

Well, I tried to create something similar, based on this post Skeleton fattener + mesh cage morph. But there was an error with multipipe and I don’t quite understand how to transform Kangaroo with Biomorpher - what parameters should I put there to make it evolve the mesh?



Test.gh (25.8 KB)
It’s just that there’s also C# Script, which I’ve never worked with before - it makes it difficult for me to evolve. Maybe there’s some other way to create these moving lines?