How can this be done?

For example like this:

  1. loft two curves
  2. extract the wireframe of that input BRep
  3. Fatten the curves
  4. Subdivide

Requires fattener.gha which you’ll find here: Skeleton fattener + mesh cage morph

Weaverbird can be downloaded automatically through Grasshopper or here: Weaverbird – Topological Mesh Editor | Giulio Piacentino

fatten_wireframe.gh (16.9 KB)

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