NURBS surface overlap

You could use the mesh cage morpher from here:

Using the cage morph lets you to use a much simpler mesh to make the deformation instead of moving all the control points yourself.
You can even make this cage automatically using the ‘skeleton fattener’ component, then all you need to move to make the deformation are the points of a polyline like this:
cancan00000
legmorph.gh (93.4 KB)

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