"Best" polyline from curve

Ok so i thought i’d take have a go at this and try out skeleton fattener

As you can see from the image, the number of contour curves varies between 1, 2 and 3 for this figure. Are you trying to make your solution general enough to cover these kinds of topological changes?

So you don’t actually need the lines? what are the rules with your object alignment?

human.contours.gh (25.9 KB)