Following the question of Gijs here a short explanation of my mesh clustering.
A shape (disk here) is first triangulated with mesh machine,
Some random lines are draw on the shape
Points on lines are used to get index of mesh faces that are closes to the points. These index in a Datatree are then used as the seed to cluster the mesh
Contour of the cluster mesh is extracted as a polyline
Polyline is smoothed
The offseted 2 times, outward the innward so the curve will have a limited amount of curvature.
And then colored
What is also fun is to use buggy Gilbert Tesselation, here applied on a surface to make some other pattern types
And to not forget, the first inspiration was that pattern of T Table of Patricia Urquiola