Mesh pattern and segmentation interrogations


I am part of a studio this semester that tasked us as a starup exercise to recreate a part of a built parametric project, and my group was assigned the projet Under Magnitude by Marc Fornes. This is my first real experience using grasshopper and i’m only starting to grasp what this program and its different plug-ins have to offer, but i’m starting to get the hang of things. We chose to isolate a specific branch of the projet for our study and modeled it using the Skeletal Fattener plugin in order to have a clean geometry, and then converted in into an organised mesh using Fox. Our first atemp with Cocoon created a mesh pattern that was way to messy to work with. See our current model bellow:

My issue now is that I have to find a way to segment the mesh in rings that could be unfolded as bands and then assembled together with flaps. I managed to achieve something with Ivy, but unfortunatly the graph it produces is very random and it dosen’t seems like it could be controlled at all. See the image bellow for a better look at what I am trying to achieve :

Does anyone has any idea has to how to achieve a controlled mesh pattern that could reproduce something similar to the precend with my current tools or maybe some plug-in or basic grasshopper fonctions that I don’t know of that could help me? I will be very gratefull for any help I can get.

Thanks in advance!

Hi, you can already find a lot of stuff on the forum about this. For example, have a look there Mesh clustering or Recreating something like Pillars of Dreams from Marc Fornes THEVERYMANY and Uniform developable strips in Z direction