Wow.
Hi Laurent! I hope you don’t mind me asking how did you generate a round gyroid? Thank you!
this is very impressive - id like to know how to map it onto a 3D surface, such as a cylinder for example - how is this possible? thanks in advance.
Have you seen this topic?
Isopod - implicit surface tools - Grasshopper - McNeel Forum
Hello
As this discussion has many aspects it is not clear what you want to map on a 3d surface ?
apologies - it is the cracking / mud texture with script cracking_forum.gh
Hello
for this king of stuff I think it could be done more easily with some noise. Here Nautilus and Weavebird tools used.
Also Mesh clustering works but it is a bit more complex
I also used Riches Graph Mapped to have more control on Graph Mapper
cracking texture cluster.gh (20.4 KB)
cracking texture cluster2.gh (18.0 KB)