Mesh clustering

Wow.

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Hi Laurent! I hope you don’t mind me asking how did you generate a round gyroid? Thank you!

It is the split of a cubic gyroid and a sphere.


cutted gyroid.gh (16.7 KB)

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this is very impressive - id like to know how to map it onto a 3D surface, such as a cylinder for example - how is this possible? thanks in advance.

Have you seen this topic?

Isopod - implicit surface tools - Grasshopper - McNeel Forum

Hello
As this discussion has many aspects it is not clear what you want to map on a 3d surface ?

apologies - it is the cracking / mud texture with script cracking_forum.gh

Hello
for this king of stuff I think it could be done more easily with some noise. Here Nautilus and Weavebird tools used.

Also Mesh clustering works but it is a bit more complex


I also used Riches Graph Mapped to have more control on Graph Mapper
cracking texture cluster.gh (20.4 KB)
cracking texture cluster2.gh (18.0 KB)

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Just saw this.
Uyuni salt flats