Hello
it is now a recurrent question and it is quite strange you didn’t find some already published solutions. Keywords for a search are certainly not quite intuitive so or here are some others links. You will understand that hammered is probably a good keyword to begin with.
Hello,
I am currently trying to make a surface in rhino using grasshopper.
The result I am trying to achieve is this image.
[2020-10-19 13.55.34]
I am currently using this grasshopper setup:
[grasshopper]
And by using that i created this:
[rhino]
The problem I am facing is that I am trying to curve the edges between the vonoroi pattern. This is what I have at the moment:
[close up]
But I want the edges to curve the other way around like this: (This way it is a smooth transition)
[…
Hello World,
I am struggling to reduce the depth of the hammered texture once I use the surface morph to wrap the dimpled texture around my target surface.
I am trying to figure out how to make the dimples on the surface shallower and then have them join so it is as close to seamless as possible, but I am stuck at this point. Any suggestions would be a huge help!
[Screen Shot 2020-01-26 at 3.34.16 PM] Hammered Texture_Troubleshoot.gh (20.7 KB)
[Hammered%20Texture] VoroniHammerTexture02.gh (8.4 KB)
Hi all,
I’m a complete beginner in grasshopper but I made this file to try and recreate a hammered texture across a 2m by 1m sheet, when I use less points and larger radius it works ok, but when I put the sphere radius to 15 (as I want it) and the number of points to 40,000 (a lot I know) the solid union has an error (Boolean union set is empty).
If anyone has any ideas on how to fix it that would be fantastic.
Thanks!
This kind of hammered look [textured ring] is something I used to do in wax or direct to metal. I know others have used the " *Heightfield" command to do this. I’ve been trying, unsuccessfully, to do it with “Displacement” after watching Brian James video ( https://www.youtube.com/watch?v=8zcl6zccz9o ) as a better way. Might there be a better way to accomplish something so fractal with more control then Heightfield? Maybe with Grasshopper? If yes, can someone point me to the right components?
I am kind new in Grasshopper and mostly I try to use it as as a tool to create and analyse woodcarving designs and shapes/ forms.
I would love if some have some tips or a tutorial how we could recreate a chisel gauge wood texture as in the photos bellow.
Idea is to test in grasshopper ideas before I finally carving them with hand tools or use 3d prints for copper molds.
I was thinking that maybe a good idea would be to use attractor points to control the size direction and symmetry.
Thank yo…
I have created several polylines based on a voronoi pattern. Each segment has a slight concavity to it to yield a scalloped form. However, I’m not sure what the best manner would be to build a surface between all of these polylines. Bonus points if you can also recommend a way to add a fillet to each arched edge so soften the form.
I appreciate any input!
[23_capture_01]
2018.08.23_mcneel_forum.gh (11.8 KB)
and the best