Wavy surface - Rhino 6

Hi!
How can I replicate this kind of surface?
I’ve tried with edit cage command but it looks smoother than the photo.

Thanks!

A simple to do (but slow to calculate) way is to distribute many overlapping spheres then boolean subtract them from the object.
If you have a lot you might find it helps to do this subtraction several spheres at a time instead of all at once.

If you don’t mind using Grasshopper there are other methods which can be faster.

Categorized.
Please assign your new messages to the appropriate category so the right people are more likely to see it.

Thanks

Here’s a way with Grasshopper that is much faster than booleaning everything in Rhino:


scoops2.gh (9.4 KB)

Hello
it is now a recurrent question and it is quite strange you didn’t find some already published solutions. Keywords for a search are certainly not quite intuitive so or here are some others links. You will understand that hammered is probably a good keyword to begin with.

and the best :wink:

Thank you so much. I did search for other posts before posting. I was hoping to find tips on how to do this in Rhino “Displacement” since I am a beginner in Grasshopper. I did title my search as hammered , if I remember right.