I did this using a populate geometry and a 3d voronoi then getting the center of each voronoi face and creating sphere at those points. Finally I get the difference between the cylinder and the spheres. If you guys have a better way of doing (since the process of creating spheres at the points take quite a while) this would also love to know about them.
I have 2 more things I would like to achieve.
Make the texture more spherical like the reference
Get the edges of the textures to be more rounded also like the reference.
Note: I’m using Mac so a lot of plugins are not supported. I only have WB and K2 so I would greatly appreciate if you can give me a solution using only those plugins.
Hey! Thank you so much for this really appreciate although this addresses both of my request but it makes the texture lose the hollow sphere. Not sure if I’m making sense but have a look here at this quick drawing of the side view of the texture.