Flowing Mesh on Double Compound Polysrf

Hi everyone,

I’ve been trying to solve a Flow Along Surface issue in Rhino for the past few weeks, but I haven’t been able to get it working properly despite trying several approaches. I’d really appreciate any help or advice.

I have a pebble-shaped polysurface, and I need to apply a chip-carving texture across the surface.

Main issues:

I first tried rebuilding the polysurface using Patch / Network Surface, but I can’t get anything close enough to the original shape while still being suitable for mapping.

I then tried using an approximate patch and Flow Along Surface, but I still can’t get the mesh to match the target surface properly.

The texture needs to:

  • sit slightly below the surface (engraved / carved in)

  • fade out smoothly before reaching the edges

I also tried trimming the texture using a UV footprint, but it doesn’t seem to distribute evenly. In some areas it stretches, becomes misaligned, or doesn’t reach the surface edges.

I am not so familiar with the UV mapping thing so I’d love to learn more about this.

What I suspect is the issue:

  • For rebuilding in a clean untrimmed surface: I don’t use the correct linework/ setting

  • I may not be unwrapping or setting up the UV mapping correctly, so the texture trimmed mesh doesn’t match the base surfacee

  • Or I might be missing a better workflow entirely for this kind of organic surface and carved effect.

See the screenshot below and I also uploaded the rhino file on retransfer here as it is too heavy for uploading on this message: Unique Download Link | WeTransfer.

Just so you know I use the latest Rhino version on Mac 8, I started learning grasshopper but I am still a beginner.

If anyone has experience with this or can suggest a better approach, I’d really appreciate the help.

Thank you so much!

With the Rhino 8 license you can access the WIP, which has Shapemap – see the treebark example.

Hi Japhy,

I will have a look, I am not so much of an expert on Grasshopper but I will give it a try!

Thank you.

Hi Japhy, I followed the ShapeMesh tutorials I have found online, but most of them use line work/ pts to map on the flattened area. I have a mesh to flow, how should I approach this? See what I have done so far…