Convert an organic “pillowed” polysurface into untrimmed surface

Hi there,

I am trying to rebuild a polysurface to make it one single untrimmed surface as I am now exploring texture mapping on rhino (UV mapping).

I tried rebuilding the polysurface with patch/ network surface to no avail. The surface is either too far from the original shape of not suitable for mapping.

I might have not had the parameters right but I have been trying for weeks and I can’t get it to work.

I am really struggling, thank you!

Polysurface to Surface_ Curved Pillowed shape.3dm (816.9 KB)

Hmm, if it has taken you several weeks, something is off.

If it has taken you several weeks, something is likely not quite right.

In my experience, I use Rhino as the central “control tower” and rely on other specialized applications for certain tasks, as Rhino has its own limitations.

For example, when creating an organic pillow, I use Marvelous Designer (now CLO3D): Steam Community :: Marvelous Designer 9 for Steam
To get https://www.artstation.com/artwork/QzeXLx

If you try to unfold to flat surface one untrimmed surface with that shape in Rhino It is similar to asking a Ferrari to drive through a river.

That said, I may not fully understand your final goal or the specific problem you are facing. It might well be possible in Rhino. Is this only for rendering? If so, I recommend first learning the different UV mapping projection methods and the UV mapping tools in Rhino. You will quickly discover that untrimmed surfaces are not a limitation for UV mapping.
Is your main goal UV mapping?

Original UVs

I use the [ X ] button to delete the existing UVs, then apply Unwrap in this case:

And you get this UVs

If you want a more realistic layout, you can:

  1. Explode the surface,
  2. Split it by isocurves,
  3. Select all pieces and re-join them,
  4. Apply Unwrap again, and
  5. Define the seams manually.

This yields:

And if you want an even more realistic display of UVs, you can use RizomUV.

If your intention is the one mentioned in the title, it is difficult to achieve that shape using a single untrimmed surface. You will need to model it manually by moving control points and adding several CVs and adjusting the degree.

Have you tried using SubD?

Why do you want to rebuild the surface? You can just UV map it, see below. Maybe explain what you are really trying to do.

Hi Alan,

Yes it is taking me weeks, obviously not 24h/7 but it has been really frustrating.

I am trying to flow a mesh texture on the surface, and it can only do it in one single untrimmed surface if I am not wrong. I tried to use grasshopper too but I am not really succeeding with this either:

Thanks for your help on this I really appreciate!

Do you need an image to render or a 3d mesh to print?
final goal?

Final Goal is to CNC it! The texture needs to fade at the edge of the surface too

Judging by your screenshot, it looks like it’s already done.

Are you using Displacement?

No unfortunately the one single untrimmed surface is all wonky, I just did it as a test. I am using the flow along surface command to flow a mesh that I trimmed to the unrolled surface/ UV mapping

Polysurface to Surface_ Curved Pillowed shape.3dm (2.9 MB)

In the displacement settings, replace my texture to yours. Adjust the height using the white point. Using initial quality low resolution, experiment with negative and positive values ​​using. Then, when you’re finished, slowly increase the initial quality resolution until your PC stalls. Save frequently.

Hi Alan,

Yes that could be an option to map the texture “displacement map” on the polysurface however, The texture definition is lost with that method and it needs to be extra sharp like the mesh for the CNC… I am trying to think that what I am trying to do is impossible haha

You can extract the mesh using !_ExtractRenderMesh.
You’ll need a fairly complex CNC machine to manufacture the side.

Can you sand it by hand later?

Too much sanding make the edges smooth and not sharp as it is supposed to be. For you reference, here is like an A4 size:

Just before, you said UV mapping.

Yes, as the UV are used to flow along a mesh on a surface I guess… If you have any other idea that would be amazing I am desperate haha

You can get very close to matching that shape with one surface using railrevolve.

railrev option.3dm (158.5 KB)

Thank you for your reply. I tried a rail revolve but then the mesh I need to try to flow along a surface gets completely twisted as the mesh spirals around the surface…

When you use flow, the base surface should also be a revolved shape.

railrev option x.3dm (613.9 KB)

Thank you so much!! It did work! I can’t believe it was just a simple fix like this!