[WIP] AM 20 04 }} Airplane Piper J-3 "CUB"

Is a long process to be resume here

  • I convert all the objects surface to a mesh
  • I export the mesh to RizomUV Realspace
  • I make the UV mapping there
  • I reimport the mesh and unmapping back to Rhino
  • I export the mesh back to Substance Painter.
  • Paint the object there and create textures
  • Export the textures from Painter to Rhino
  • Render in Rhino the full scene or in Painter the specific object.

I talk about UV mapping in my treads
Some links:

And more: