AlanMattano
(Soaring Stars lab)
22
Is a long process to be resume here
- I convert all the objects surface to a mesh
- I export the mesh to RizomUV Realspace
- I make the UV mapping there
- I reimport the mesh and unmapping back to Rhino
- I export the mesh back to Substance Painter.
- Paint the object there and create textures
- Export the textures from Painter to Rhino
- Render in Rhino the full scene or in Painter the specific object.
I talk about UV mapping in my treads
Some links:
And more: