How about some Murano glass animals? Organic forms and lighting challenges. Unusual Rhino subjects. Or - from the sublime to the ridiculous - what about a snow dome?
One thing that I think has really important surfacing approach is something like the wingtip fence:
It’s really interesting, as you have to maintain good curvature smoothness, while making blends into the vertical surfaces. There maybe are also Y blends there into the main wing.
Oh here’s one I’ve been meaning to do but too busy to do - a towering figure in the Rhino tutorial landscape, truly one for the ages. How about redoing the rubber ducky for Subd? For me, it was the first thing I ever made in Rhino, and therefore has a special place in my heart.
Yes - more bio/lifeform modeling examples would be pretty interesting. I was going to suggest a shark - which I imagine might have similarities to some aircraft design issues, but probably with unique elements like less clear divisions between regions. Could be a good SubD topic?
here is something I would like to understand how you masters of Rhino patch layout would approach. Knowing Sky’s love for planes here is a tail section of a glider. I worked my way around but I am not really satisfied with the patch layout. There are many constraints as far as lines that need to be at least tangent between the fuselage, the fin and the rudder. The patch i dont really like is the area in blu. I would really appreciate any hints on how you would do it. A tutorial like the one Sky did on how to solve a three sided hole on the DC3 nose cone would be great. I am not a designer by trade and the only reason I picked up cad design many years ago is because of my love for airplanes. Thanks to you all tail section for rhino forum.3dm (7.0 MB)
I’ve been thinking about doing an intro to Grasshopper for product designers video, esp for you @theoutside
There was a bunch of work flow in your last video that was PERFECT for GH enhancement.
I think I’ve told you in the past that 90% of my Rhino work seems to involve SubD ‘bodywork’ combined with NURBs ‘hardpoints’. Very much like your controller build.
Dear @theoutside
I would love to see some advices / strategies / how to, for complex transitions - where you mostly end up with a 3 side or 5 side hole. Or with a corner that has 3 or more surfaces that should fit continuous (g1 / g2) to each other.
One example is the lower end of the handle of this detergent bottle.
(can send more photos if you re interested)
or the hairdryer discussed here:
where @Gijs used a solution with xnurbs - but a really nice, “vanilla rhino surface” solution is missing.
another discussion
I have to admit, most times I tell my students to use xnurbs or parasolid via plasticity, or onshape to get a fast design / concept result.
… still missing the “complex transitions - ultimate workflow guide”