nathanletwory
(Nathan 'jesterKing' Letwory)
November 11, 2022, 10:35am
2
Here a couple of posts to look at
I don’t know about V-Ray, but maybe something like this? View from inside a quick piped helix curve set to a glass material, and a water surface with displacement applied for waves. I didn’t do a complex set of surfaces for the helix pipe to go through, but the basin is a solid with a very light-blue-green color. Camera looks up.
[image]
To set up your perspective view such that it is inside your tube use _Camera with Perspective view active, and select to show it.
Then in other views you ca…
I am showing here backfaces in pink:
[image]
Glass doesn’t render properly when doing single surface, and especially not when seen from the backface.
Select the surfaces you can see the backfaces from and use _Flip. After that it is a good idea to also select all the surfaces with your Glass materials and add the tiniest biit of thickness to them. 0.01 should do to keep them very thin - the glass will render correctly.
Below I just used the material editor to select all objects with the gla…
The first and third linked posts have water materials available in them for your benefit.
addendum: what you see in the Rendered viewport is just the bump map. Displacement doesn’t work too well on the ground plane as displacement maps needs a lot of dense geometry to be useful. Anyway, the above linked posts should help you get good results using normal maps.