PBR Materials new in Rhino WIP

New in Rhino WIP is support for industry standard Physically based rendering (PBR) materials. PBR is becoming a standard material format across many platforms.

PBR materials tend to give very realistic representations of complex materials by layer multiple textures on various properties in a material.

We are very excited to release the new PBR materials in both the:
windows8logo Download Rhino WIP (Work-In-Progress) for Windows…
finderLogo Download Rhino WIP (Work-In-Progress) for Mac…

To learn how to get started with PBR materials see the PBR WIP Basic Documentation

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Great! works for raytraced/cycles only or also in rhino renderer?

Hi Anika - In Rhino 7 (i.e. the current WIP), the renderer uses the same engine as what the Raytraced display mode uses.
-wim

Really excited about this. Tried it once, and worked great. Seemed I needed to manually specify the files for each slot, even tho the Rhino 7 info says Rhino can try to import a folder of materials and auto-place them in the slots.

How do I get it to do this?

Hi Alan - the naming of the files needs to be right for that to work.
Can you provide the source of the materials that you are using and a list of the file names?
-wim

They’re in a folder, because as I’m learning, I need to also download each slot-image individually, too. Got this from CC0textures.com but also did some from Textures.com

DB29A180BC5346068E25E2C7F47105A3.png

Sure, here’s the one from Texures.com

https://www.textures.com/download/3dscans0586/137025

Sure, here’s the one from Texures.com

https://www.textures.com/download/3dscans0586/137025

And here’s the one rom CC0Textures.com

https://www.textures.com/download/3dscans0586/137025

Also wondering what filetypes work as “Material Library” since they’re cut-off when I try to see the drop-down options in the file explorer window that pops up when I try to open one.

Hi guys, the material panel isn’t working on my latest WIP.
It works for the other materials, just not for PBR. I see a flicker when I mouse over though.

Hey Jørgen - I think that the developers will want some more details on this…
-wim

Playing with the PBR materials in WIP, I’m not seeing individual slots to drop the different types of textures - displacement, normal etc, am I missing something?
only the color channel has the option. all the others have a check box but nothing else.
example: if I have a bump map (normal) where do I put it?

I watched the latest tutorial ( I believe) with the toy gun but no actual demonstration of grabbing the files from the texture site and setting up the materials in rhino.

Oh what the hell. I slid the menu bar over and waalaa, theres the rest of the options… lol wow I need some coffee :grin: