New in Rhino WIP is support for industry standard Physically based rendering (PBR) materials. PBR is becoming a standard material format across many platforms.
PBR materials tend to give very realistic representations of complex materials by layer multiple textures on various properties in a material.
Really excited about this. Tried it once, and worked great. Seemed I needed to manually specify the files for each slot, even tho the Rhino 7 info says Rhino can try to import a folder of materials and auto-place them in the slots.
Hi Alan - the naming of the files needs to be right for that to work.
Can you provide the source of the materials that you are using and a list of the file names?
-wim
They’re in a folder, because as I’m learning, I need to also download each slot-image individually, too. Got this from CC0textures.com but also did some from Textures.com
Also wondering what filetypes work as “Material Library” since they’re cut-off when I try to see the drop-down options in the file explorer window that pops up when I try to open one.
Hi guys, the material panel isn’t working on my latest WIP.
It works for the other materials, just not for PBR. I see a flicker when I mouse over though.
Playing with the PBR materials in WIP, I’m not seeing individual slots to drop the different types of textures - displacement, normal etc, am I missing something?
only the color channel has the option. all the others have a check box but nothing else.
example: if I have a bump map (normal) where do I put it?
I watched the latest tutorial ( I believe) with the toy gun but no actual demonstration of grabbing the files from the texture site and setting up the materials in rhino.
I tried the “Create Physically Based material from texture files” option. Using a Substance SBSAR file and the Thea Substance converter program gives me two outputs, one for Thea materials and a folder containing separate image files.I used these file to create the PBR material for use in Rhino. All I had to do was select all of the images in the folder at one time, follow the prompts and it worked.
Sorry, and I hate myself for this. But it is Voilà. There is just something about people getting this one wrong that really grates for me. Maybe it is living with a French all around me.
nathanletwory
(Nathan 'jesterKing' Letwory)
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Hi Scott, im using Rhino 7 since some days, i used to work with the SubD tools in WIP and im glad you guys made it ;-) anyway I struggle at the moment with this PBR materials, i made everything like in your youtube channel Kyle Houchens or Phil Cook, but there is no realy bump or displacement occuring and it doesnt metter if i try with the PBR materials or with the Substance (sbsar) everything is as flat as the globe no idea what I^m doing wrong.
You can see the pics and hopefully help
thx in advance