Recently I published a plug-in that provides a PBR-style material for Rhino v6, Raytraced mode.
I mentioned it already in another topic: Few questions about Cycles, but I thought it’d be good to have a new topic for this.
I made a short video highlighting some of the features of the material. It is pretty short and light, by no means an exhaustive guide to the material. But I hope it shows the potential for the user to get PBR-based materials already in v6.
The materials in the video are created from materials found on Substance Share.
With the PBR-material it is also possible to do textured glass and textured metal:
The glass in the above image has a rose as texture - the completely white of the texture means complete transparency. The snakey shape has a metallic material with a snake skin as base color texture, and with the same texture used as bump as well ( PBR_TexturedGlassAndMetal.3dm (955.7 KB) ).
I hope this material is useful for your rendering needs.