One super powerful, but little known feature of v7 is the ability to use PBR (physically based rendering) materials. The most complete source for these materials is the Adobe Substance Suite. (alchemy, painter, designer, and source)
I’m mounting a campaign to have at least a basic PBR material library included in rhino when it v7 ships, but need to determine if this is a need for our user base at large, or if it’s already a need met by Substance and our current PBR importer.
Take a peek at what PBR gives you, and grab this 3DM file for testing purposes.
Try this:
unzip it to your desktop and then open it in v7. Import your model into this Rhino file and then drag the materials from the material tab onto your model. See how they react in both rendered mode and raytraced mode-
Understand that PBR materials are gorgeous, but their cost is slower (possibly significantly) render times, large (sometimes significantly) file sizes and hassle going to look for materials from an external source like freePBR.com or paying to use substance.
The other thing PBR gives you is physically based emitters that look amazing because they have accurate light falloffs. This in my mind makes cycles in v7 a pretty complete rendering package.
thoughts?
PBR_materials_tester.3dm.zip (6.5 MB)