Ok guys, I have worked on making a new mesh terrain plugin that quickly and reliably generates a mesh based on input curves and points. The results are fast, good and stable with my testfiles now, so I am ready to let you have a go on a beta.
Scroll down this thread to locate a download link to the most recent version.
This version expires August 30th and I’ll keep posting new versions until it is ready for launch, and then I’ll put an affordable price on the end result. And an even better one for active beta testers. (That’s those who give feedback, but feel free to use it none the less, for commercial use and all)
What it does:
- Generates an evenly spaced triangular mesh based on input curves and input points.
- It supports both degree 1 curves (polylines) and higher degrees (nurbs) and joined curves/lines too.
- Quickly while giving % feedback on the progress, makes a mesh regardless of input curve quality (example was calculated in 1.6 seconds)
- Easy to terminate with ESC if needed.
- Adds a planar UV projection based on the output mesh bounding box (World oriented, not Cplane)
- Support break lines properly. (it uses data from them, but doesn’t force the mesh edges to follow those lines at the moment).
- check for document units and curves bounding box and pop a warning if your tolerance is CRAZY
To do that i have to double check every contorl point on those curves against the array of points for the mesh generation and that requires some focus and time to get it just right, but I’ll get there!
It requires Rhino6 right now, but if you are in a crazy need to use it in V5 then drop me a line explaining why and I might be able to force it to work there too.
By the way, I just did a test with over 1700 curves input and that was crunched in 19 seconds, resulting in a 498.000 vertice mesh: