Toposurfaces / Terrain in Rhino - Best Practices / Tricks

Hi all,

I want to develop a rather detailed but flexible model for the terrain in a project I’m working on. I’m leaning towards meshes as I’d rather not have to have to deal with seams and I want a combination of hard and (perceivably) soft forms. I’d also like to keep the model as light as possible and as easily modified on the flyas possible.

So I guess my question is to all my architecture / landscape / civil friends and other Rhino savants. What is your process for developing and designing a landscape proposal in 3D? I’m particularly interested in methods using meshes or even workflows that incorporate other software packages that are more effective at dealing with this.

Let’s turn this into a resource thread!

Ta!

Good Hustle! :sweat_smile: