Hello
it is more clear now. I think there was discussions on subject like that related to terrain
Hi Guys,
I am facing a challenge modelling a terrain. I build existing terrain based of point cloud, but now I have to identify buildable ares. It is easy with the slope analysis, but in some areas I am allowed to modify the terrain to provide more usable area.
I can’t come up with any useful idea how to get this work.
I need a way to modify existing terrain by making some ares flat and be able to calculate cut and fill volume.(attached image, I would like to make red areas flat)
I also need…
Ok guys, I have worked on making a new mesh terrain plugin that quickly and reliably generates a mesh based on input curves and points. The results are fast, good and stable with my testfiles now, so I am ready to let you have a go on a beta.
Scroll down this thread to locate a download link to the most recent version.
This version expires August 30th and I’ll keep posting new versions until it is ready for launch, and then I’ll put an affordable price on the end result. And an even better one…
RhinoTerrain …
If you want a solid the subject is more complex if you want a solution that works in many configuration.
Offseting the curve and then moving it down seems the good way but the loft is not always good.
Grasshopper Offset fails
A good way could be to to things like here
Perhaps I miss something so a terrain guru can answer you.
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