I’m modeling a large piece of terrain and I’m having a hard time creating a patch.
Essentially it is taking hours and won’t complete.
Has anyone had this problem before? It’s a big file covering a large topographic area. Maybe there’s another way create a topo surface instead of using a patch?
Hello - what is the input? How many spans did you ask for in the patch dialog? Are the input data very far from the world origin?
I asked for 75 spans. I know it’s a lot but I need it to be relatively detailed. The input is a .dwg topographic map, and believe I moved it to the origin point.
Hi Alex - but what is the input, in terms of geometry? Millions of points? Thousands of dense polylines?
Thousands of dense polylines…
Hi, large terrains are often made with meshes and a tool you can try is this one I made to handle thousands of both dirty and clean curves and points that overlap and or do other stuff that makes other tools choke.
@architex @afigueiroa1 @da.vinch @rpict @bus39 @Mrhe @Fredx @cosmas @Jarek @cosmas @nPoika @nick @acackerm
I seem to finally have fixed the freeze bug that the plugin had on newer Rhino SR’s.
There seemed to be a change in Rhino where the previous value for the “patch” was locked for re-use unless I set that value back to “False”. (This wasn’t showing up when ran as a script, only when compiled, so it was a search in the dark with many recompilations and restarts of Rhino) s…
After the mesh is made you can allways try to drape a nurbs on top of it if you really need a nurbs.
And please respond on the thread I linked to. It’s great to get feedback of any kind!