i’m very excited to (finally) introduce you new plugin coming for Rhino. It’s called ‘Rhino Nature’. So far it took a fair amount of time to get things working as they should, maintain live update during changes and the most important part provide non-destructive workflow while scattering hundreds of thousands of objects around now you can always go back and tweak things to taste at any time. The plugin provides many types of displaying geometry to ensure that viewport remains always responsive. It also provides a wide range of scattering algorithms from grid-based, through uv driven to purely random creation patterns. Supports all other stuff like altitude and slope falloffs, density and clustering control using curves or bitmaps.
Here are a few images created within one work day during latest alpha tests:
Well yes. So far i was able to render 1 milion of invidual objects which were drawn using point cloud representation what is total of ~100 milions of points in viewport when orbiting around the scene.
@Ryan4@Philip i think fair price for such plug will be ~100-125 EUR after launch for 3 mths there will be 99 EUR entry sale for sure This probably will be permanent node-locked licence - it will for sure include v1.xx updates - no maintanace plans.
Good to hear. Well here’s the most tricky part - since Rhino don’t have (now) an appropriate way to handle such data for render engines I’ve prepared already own dll solution to share necessary data with render engines and they can implement it if they want - At this point in time any scattering system can be baked into document for eg. on hidden layer and then yes those objects will behave as any other block in scene and will be rendered with any plug supporting blocks - Although we’ve talked already with @nathanletwory and @andy and they assured me that they have in mind to provide a way to be independent and provide data for engines without engaging render engines devs. However i don’t know any ETA for that unfortunatelly.
@Ryan4 sometimes yes but I had that in mind and hooking to this data for any dev through dll is very easy - the only needed part is a desire of hooking to it
Sounds good. I use Octane mostly, and the developer of the Rhino Plugin, Paul, is very easy to work with and very open to user input. So it’s good to hear you had this in mind from the beginning.
@Philip unfortunately not, at least not the first release UI is built on Win stuff so Mac won’t support it also since it is compatible with v5 and v6 there’s no way to support Eto… but (!) that obviously doesn’t mean that there won’t be in future Mac version for eg. when v6 will fully arrive on Mac.