Have you tried WalkAbout mode? Just type in Walkabout. It is best if you start in persepctive at eye level to start it out. Use the Right-mouse drag and scroll to get around. The Arrows work to move forward and pan sideways…
Yeah… but it doesn’t support multiple key inputs (panning and moving forward at the same time)
And it is jaggy as heck, like epileptically jaggy if you look around while moving.
Try navigating TwinMotion or any game made after May 5th 1992 and compare and you will understand what I wish for
Scott, you need to start gaming
(edit: I thought you asked if I used arrow keys in Rhino, sorry for that)
I use WASD and mouse to look in TwinMotion. That is default for navigation in games, but this would mess with Rhino’s typing, so to be able to use those for pure navigation it would require a navigation mode that disables typeable commands, (that would be great though) so yes, arrow keys for navigation is default.
Then RMB to look around.
But if the file is heavy and in rendered mode you can not move and look around at the same time because Rhino stacks up arrow key presses like crazy and continues to move when the keys are relsesed. It’s hands down horrible.
TwinMotion is standard game based (exept for the rmb lookaround) with WASD for movement, shift to speed up (running) and ctrl to walk slower + Q and E for levetation. (And it has a walk ON the ground feature) It also has 3 speeds so hitting 1 2 or 3 toggles between walking, riding a bike and driving a car speeds. You should really test it out, it’s sweet and I presume you will get a bit addicted exploring your Rhino models. Model in meters and export via fbx. (And it’s still free and based on Epics Unreal Engine, so it handles basically anyting you throw at it regarding complexity and has a huge default, good looking assets and materials)
One more thing to add, a few years back while I was working with ShipConstructor, there was this AutoDesk tool. I don’t recall the name, but along with flythrough, there was walk through, and there was gravity enabled it was exactly like a game, walking around the ship, climbing staircases and stuff. Maybe Bongo 3.0 will be able to do that, now that they are adding the Bullet physics engine.
One user made something, but unfortunately didn’t make it smooth enough to not get sick after a minute.
Rhino probably started as a modeling tool for the relatively small objects, so rotation around object was enough. But it is different now, people are using Rhino to design big ships, buildings and even urban scale models. You know the best, you recorded Rhino Inside Revit tutorials
Can you imagine that lack of that function was one of major reasons that I started to learn completely different program? (Unreal Engine 4 in that case) Export everything just to look at things I’ve done. Just for that.
Even before that, I’ve spent 150$ from my student money to buy Spacemouse from 3Dconnexion. - But I have very mixed feelings about this device.
I know it is not life-threatening problem but please consider implementing something which can be called a professional solution. There are many people on this forum who can describe how navigation like that should look nad what options are a must.
Yes, I should be more precise, I have mixed feelings about the plugin. Both in Rhino and Revit, don’t know how it works with different software.
I even started a topic on their forum but gosh, who would listen to some random guy…
@scottd Please download Solibri, it’s a free IFC viewer that has very good mouse navigation. This is not WASD based, but bassed on zooming and rotating around clickpoint . That together with a wasd mode for exploring only would be a great uprade.
Re the Spacemouse, have you tried reversing all the navigation buttons? After years of seemingly awkward controls on my Spacemouse in Rhino, I discovered that reversing all the button directions fixed the problem.
I use my Spacemouse in SolidWorks too, but I only reverse the directions for Rhino, then it works exactly the same as it does in SolidWorks. The Spacemouse remembers each configuration. I suspect the need to reverse directions might have something to do with the altered orientation of the z axis one experiences in moving between Rhino and Solidworks. Hope this helps.
Something like that. The Spacemouse settings allow zoom using Forward/Backward if none of the reverse buttons are selected, and will only permit Up/Down as the zoom if both those directions are also reversed. For any other selection of reverse the Zoom direction uses Forward/Backward and the Zoom Direction tickboxes are blanked out. This applies, I think (and open to correction), in any programme you use.