
Check the github: GitHub - Viterkim/RhinosCanFly: Flying camera controls for Rhino 3D (raw input, wasd, keybinds) · GitHub
Pigs might fly? Well rhinos do now.
WASD or weird binds flying camera for Rhino in perspective view. Windows only (sad trombone noises, Rhino doesn’t like supporting Linux).
Extras
It only hijacks right click when in perspective view, and still allows commands with right click when doing edits (for confirming etc).
Blender says no, Rhino also says no, but we’re gonna do it anyway and intercept right click at an extension level, and pass it on depending on context (very nice).
Do you want hammer source1/source2 ish old level editing camera controls, or modern game engine (unreal engine / unity / godot) camera controls? No? Just Me? Well ok…
I recommend going to Tools → Options… → Mouse, set middle mouse button to Manipulate view and rotate.
I also recommend setting lens length in your file/project/default rhino setup to something like 18 or so, which gives that 100 FOV feel. (Not in the addon options, that’s a temp toggle).
Run / Commands
RhinosCanFly main command, fly around in perspective view, exit on right click and escape.
RhinosCanFlyOptions pops up a panel where you can change keybindings / features (same menu is also in Tools → Options… → Rhinos Can Fly).
RhinosCanFlyInit is only used at startup to not have delay going into the view the first time.
Main Install
Install via Yak in Rhino.
In Rhino run PackageManager then find RhinosCanFly → install and restart.

