Well, this surely is the most difficult build I have stared so far…
I have just started tweaking in some details and as you can see there are still areas that are not smooth enough, but it will get there.
I still find the the tools layout ineffective and modelling is slow, but doing it in nurbs wouldn’t be much faster. @theoutside we should do a build together… maybe it would shine some light on areas to improve
Crazy story didn’t know about it so thanks for sharing! I’ll post a wireframe later, now I have to stop procastinating and swap out some windows on the house (to keep the heat in for winter).
I love the transparent color that can be assigned to curves and layers.
I really wish we could choose this option for wireframe in display modes as well.
only suggestion is to not build the panel gaps in subd. Build it as a single surface then convert to nurbs and add gaps in nurbs. You’ll get cleaner gaps, smoother surfaces, and lighter subd…
unless you are just flexing and want to be a subd super hero…
sky greenawaldt and I did a webinar together years ago for tsplines and we talked about this exact scenario on an insane porsche lemans car he built.
link here if you want to go tot the wayback machine. ignore the horrible sound quality…I was using a $8 webcam mic at that time.
Too late… I took it as a challenge to see how I can use multiedged faces etc. As I prefer quads I need to get out of my comfort zone…
It isn’t perfect, but who aims for that anyway!
Absolutely agree with you Martin, and the distortion can be quite bad. The reason for not using them here is to learn though, and to try to make details in a light shape
funny, i’ve stared at this car for decades both in pcs and in person at shows, and I have never noticed how horribly integrated the marker lights are in the nose!
you are doing an amazing job- Enzo would be proud.
Thanks for the interest, but I am sure it would be one long, boring and frustrating video to watch, as there is a lot of trial and error and going back and forth
Here I have done some fine tuning to the bodywork and I am getting ready to do some detailing around the windows. (+ some dummy interior) The doors need the signature vents added too. But now at least it has better looking rims and tires.
Thanks, and interestingly I started useing those images of that restored car as reference last week
Here’s an update. And I must say, this is where SubD shine, when tuning complex areas like these by just turning on the controlpoints and dragging (instead of having to rebuild lots of Nurbs surfaces).
Don’t forget to make the gap variable - this is a late 60’s/early 70’s car. And the air inlet scoops in the doors shouldn’t line up properly with the rear three-quarter panels when you come to do those elements…