The front panel of a car

I made it two months ago as an exercise, after two weeks that I became familiar with subD.

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well done!
very nice control of topology and keeping your face count low.

Thanks for sharing!

Remember for sharper detail you can always convert to nurbs and use boolens and fillets, just because you have subd, doesn’t mean you have to stay in subd.

I’d be tempted to do the softer more sculptural form in subd then switch to nurbs for the gauge and control panel recesses.

when you see these two great tools working together, it’s awesome.

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[quote=“theoutside, post:2, topic:135562, full:true”]
well done!
very nice control of topology and keeping your face count low.

Thanks for sharing!

You are right, master, but I love the shaded view shape of a subD object with regular and lower wires in Rhino! I haven’t seen such attributes in the competitor software yet (faster and beautiful appearance).

For example, I designed this part of a car chassis (it is not imitative) with Catia two years ago.

Making that was hard and complex approximately and took time. Making that with subD in Rhino is simpler, more beautiful, with the same shape and accuracy, and less spending time.

But as you recommended, for creating a complete object, especially for making a prototype or manufacturing, turning a subD thing into Nurbs is necessary.

Thank you so much :slight_smile:

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