Testing out V7 so all geometry SubD, rendered in viewport with Raytraced and lit with two panels with PBR emitting materials. (Environment sat to 0.2 and dark gray single colored background) Backdrop is pure white plaster.
I just did some modifications to the bottle since it had some issues with softening (you can see it above the outer “teardrops”) and one corner had a bug too.
And the top edge had some shell/soft issue too.
So that is fixed now.
yes thats clear, still just a bit unnatural to my eye. maybe some inclusions are missing, maybe some cracks inside, some negative volume, it is in fact not so easy to get clear ice. also low friction and gravity would settle the cubes more into the glass i assume. just some ideas in case you want to pursue it
Yeah, I agree!
I did a fair bit of googleing “Whiskey on Ice” to get a descent representation of the basic shape they use for studio images of drinks But I get your point, they are a bit too perfect and need some noice
Oh, that is obtainable already
And glass is used a fair bit in studio photography since it doesn’t melt (but breaks teeth though )
And they use glyserine for water droplets and all other dirty tricks to be able to shoot grain free, low ISO with lots of hot lamps for that exclusive, warm light of old fashioned bulbs.
dry ice, if you have some. but then again whiskey is mostly already diluted when you get it. at least the 40% stuff. to say a few ml of water will mess up your whiskey is probably overrated
A measure is 25ml. An ice cube is, say 30ml. If the ice melts my 40% is down to 18%…
There are two workarounds: a) drink doubles, b) drink quickly. These may be combined.
Ok, I needed one last shot with whiskey in the bottle and a cap that mathced it.
The Rhino looked too odd pointing straight up, so it would need a revisit…