Where is the best thread making video featuring correct method?

I think part of the implication here is I might not have needed to use “solid” entities for the boolean:

I’m not 100% sure.

Mostly the effect of making it solid, will alter the normals of the surface (outward) so the boolean will work. But his point is that if I flip the normals instead, it will probably work without being solidified…

I’ve just never exploited this knowledge yet, because I usually used ‘solids’ in my workflow. I do plan to test this new procedure (to me) in my techniques to find out if I understand it correctly.

I guess I don’t pay enough attention to the normals as much as I thought I did.

At 16:50 I did boolean without cone being solid so I guess that proves it doesn’t need solid:

Alot of my knowledge in Rhino is still subconscious, so it’s interesting to explicate that into the conscious and reinforce what I think I know into what I know I know :joy:

Just need to refine my technique and pay attention to them ‘normals’ more :grin:

Did better the second time at 19:16 weew! :sweat_smile: :rofl: and again at 23:25 lol so 100% sure booleans don’t need solid. Glad that’s no longer subconscious! And learned more about ‘normals’ :beers:

So funny at 35 min my brain went ‘derp solid?’ :rofl: :sob:

I should have studied this other thread sooner :smirk: :

me too

There’s many examples of GH version technology out there and already mentioned. Here’s an example:

Yes, ‘helix’ is key for threads. Maybe someday GH will make a component and easier.

24 days ago you almost made it seem like you were done with this part “in 10 min”:

Guess you still need threads and you didn’t study my vid or any other vid well enough to learn about helixes to make threads?

This will be key for the future and automating this matter:

‘Helical interpolation’ is key for CNC milling threads with a thread cutter – fwiw. You could technically follow any curve really… and make custom entrances and exits. It all depends on CNC toolpath techniques, thread cutter geometry, and GD&T’s.

3D printers are still (basically) 2.5D machines, so the thread geometry will probably have to be compensating for several emergent properties of such a characteristical process, etc.

5 min later. Okay so I’ve been doing some more review, and yes there’s still not very many good videos on thread making (specifically in Rhino).

But here’s one I haven’t seen yet fwiw: https://youtu.be/gWtbbXFpE0k?si=D2bYXDt_vpqnLgjs
Well maybe I’ve seen it once lol.