Hi
V5,
I have never used Rendered to actually apply a metal effect or any effect come to that !
I always do a printscreen of shaded instead.
I would like to make this with a brass material.
What are the EXACT STEPS 1,2,3,4 etc to do this please. note V5.
I have V8 should the method be far easier and more realistic if I were to open this in V8.
and also a better background to make it look decent
Yep, I’m guessing it is for historical accuracy only too.
This reminds me of when a well meaning old school engineer offered to help me with my sailing race boat. He made me a high load, plain bearing sheave that ran on a sintered bronze bush (ok, not exactly the same alloy as brass but…). Half way through the first days racing the damn thing seized solid.
When we got back to shore we tried to remove it and no amount of swearing and bashing would budge it. A twelve tonne hydraulic press finally did the job and then we replaced the offending thing with a nice “new school” stainless roller bearing. Still running strong many years later.
To answer your question Steve, for creating a texture material that does what you want is super easy with PBR materials and you can probably find one online so you don’t have to build it yourself, but you’ll need V8. I haven’t looked at V5 materials for a long time so can’t advise on that.
Steve
A basic material using the Bronze 3’s environment map. Works great with my Bobi 1 display mode optimized for the best performance: Bronze 3 material.rar (5.1 KB) Bobi 1.ini (13.8 KB)
The item is in fact a genuine fastener, for something that is not load bearing much.
It was then painted gloss black (the simple one) and the ornate one was chemically blackened, becoming a dark brown with glints of brass through the worn areas.
As for mimicking that I wouldnt even attempt it. But you guys might fancy a challenge.
The item Gijs has found is a good one . and gorgeous result. Phenomenal…
…and as asked I need to show a rusty item (not the fastener but a W shaped thing 2 ft long) , steel with a rusty patina, though the original is 100% well rusty ! not flaky just rough textured like coarse sandpaper and a bright rust.
What does one do to get that effect ?
The shaded mode is also lovely,
Bobi …excellent.
Encephalon thanks as well.
All a joy to behold.
Is it also lighting setup as well as material applied ?
I need a step by step on how to get there.
a step by step for the Gijs one, would be a good start, there are folk out there that would love to brass up that way.
The environment map I presume has all we need for the shaded mode.
I think you need to have a think about the environment as well. One problem is creating materials that are reasonably agnostic of the environment. With cycles, I am sometimes amazed at how variable some materials can be.
Another example in Rhino 8, using a PBR with a series of additional inbuilt Rhino materials/textures, and a McMaster-Carr fitting. This is more for new brass I guess, which has been sand cast. Or, you can put it into a rumbler with a heavy stone.