Exporting the asset as FBX for painting and selling them in the asset store, I was not expecting this UV space distribution layout: the mapping mesh on the right is out of the [1,1] UV space.
What is happening in Rhino, is that the UVEditor space is showing a UV mapping region and not the UV 0,0 to 1,1 UV space layout. Find number 99 in in the bottom right corner.
In this way, it will be clear where is the boundary edge of the texture.
If you need to work in a UV mapping space 0-1 you need to be inside this rectangle.
In this video explain why this is important. Often the UV mapping mesh is not inside the 0-1 domain. If we move it looks like is not moving as reported in issue RH-53857. What is actually moving is the grig texture. Having an outline border helps to be aware and understand what is happening.
I wonder if the automated UV-mapping thingy being developed by Eskil Steenberg would be of interest for Rhino?
I thought this work was amazing. In another video Eskil goes into more detail about the process of identifying features on a model (both for freeform and hard egdes).
Could be interesting. He’s been working on this already for probably two decades already.
Interesting to see he’s started to commercialize his work. I remember when I worked with him on the Verse 3D project when he had his first working versions of this tool. This was back in 2004-2005.
Now that he is transforming it into the ministry of flat it may be worth looking into.
This was and still is important. Was reported using Rhino6. And is cheap to fix.
Ok, I want to teach you about software development.
In Unity, when they start going well, they notice that sales go down. And a lot of users migrate to Unreal. But the reality was that they made so many bugs before that, that the users migrate. Going well or bad reflects more in the long run.
What would be your final suggestion for a new default UV Editor texture? Are there any copyrights or other legal stuff that we need to take into account or do something about?
Feel free to use my texture for any project or purpose you like. You can modify it, share it, or even use it commercially. No need to ask for permission or give me credit, but it’s appreciated if you do.
My primary concern involves the font currently in use. If preferred, I can switch to a custom font that I’ve created.
Multiple Resolutions Support: Offers versatile resolution options, including 8K, 4K, 2K, and 1K.
Optimized Outline Edge Limits: Features precisely enhancing the visibility of texture boundaries.
High Contrast Grid: Checker that ensuring distinct visibility against any model, which facilitates the identification of mapping errors and improves texture alignment.
Corner Indicators: for placement and orientation of textures, saving time and reducing errors in the mapping process.
Directional Arrows: Thick arrows pointing upwards for clear directional guidance and thin arrows pointing right, aiding in the orientation and flow of texture mapping.
Scale Proportion Circles: Features very small circles for uniform scaling and better proportion detection, alongside big circles for enhanced visual guidance, ensuring textures are scaled accurately and uniformly.
Rhino Default Numbers: for a familiar and intuitive user experience.
High-Density Line Grid And Pixel Noise: The checker includes a high-density line grid and noise for meticulous detail work, enabling precise adjustments and finer control over texture placement and blurriness.
Region Indication: Middle lines are emphasized to indicate big square regions, providing a clear reference for texture segmentation.
Coordinate Assistance:
Enhanced Visibility at 8K Resolution: Specifically optimized for 8K resolution, ensuring that all features are clearly visible and usable at higher resolutions.
I could not find a format that maintains the image’s quality while keeping the file size relatively low for distribution. Thus, I uploaded them to support the uncompressed PNG. Next year, I plan to explore creating an SVG or a Substance Designer file through programming to reduce the Rhino installer’s download time and enhance image sharpness.