I’ve been doing some UV mapping lately and have noticed a change in how Rhino deals with previously UV mapped surfaces in the UV editor.
My workflow has been -
- Unwrap surfaces and select seams.
- Open UV editor to the exact scale of the texture I’m going to apply (let’s say 200mm x 200mm).
- Measure distance of a known feature of geometry and then scale the UV mesh to the correct scale.
- Close the UV editor.
Then, if I need to go back in and edit anything I would just re-open the editor at 200mm x 200mm and the mesh would be there at the scale I left it.
Now what happens is - when I re-open the UV editor it has scaled the mesh to fit the UV texture space which upsets my workflow a little and makes it very hard to re-discover what size texture you applied to the surfaces.
Is there any major advantage to this change or could we have the old behaviour back? Or is there a better way to find out what real-world scale has been applied to the texture of UV mapped surfaces?