hi Kyle,
I don’t think the bottleneck is the writing up requests part, your head and notebooks must be filled with what needs to be added. We all here also have been all talking/posting about the same things over and over and over for a decade now, always posting examples, videos, etc. It looks like since the massive data loss of Discourse we can only search things in the last 5 years or so. It’s a shame because in the prior 5 years I was way more active and hopeful in this development and I had posted tons of videos about it.
But here below is enough for the next few months of development
, if your team decides aim for a bit more excellence in a traditional SubD modeler approach.
- Friction in SubD continues, all so unresolved, so slow, so frustrating
- SubD edge selection insanity
- "Straightening" quads
- Subd and named selections for rapid iteration - #17 by gustojunk
- Comparing Rhino SubD modeling features with Alias 2021 and Modo 14
- Current state of SubD, mesh utility and Grassshoper questions/thoughts
- Highlight a face of polysurface like SubD face?
- Wish SubD edge selection enhancement
- Convert SubD Vertex Selection to Control Points?
- Wish: Named selections and duplicating
- Basic polygon selection is painful, slow, unreliable. Example attached
- Wish: Better SubD tools - #10 by hannesgrebin
- Mesh selection and editing is still very slow and cumbersome. WIP 04/21/20
- Confused about some very basic SubD functions missing - #12 by gustojunk
The big dilemma:
I do have one concern about all this feedback above: it is mostly based on replicating SubD workflows based on a box-modelling approach. So I’m not even sure if the world needs another SubD modeler like this. Especially when Blender is free and probably with a toolset and pace of development + modeling plugin ecosystem that Rhino will never catch up to. On the contrary, Rhino keeps getting farther and further behind every single year.
Probably makes more sense working on a curves-based approach to skinning/lofting surfaces as quad grids. With matching counts across seams, and shared edges. This would be a very Rhino-like workflow. Much more familiar to both Rhino developers and Rhino users. And also with an easier learning curve that a Sub-D tool.
I hope this helps,
G