Hi McNeel team,
I came to the office to print something out of Saturday on my Formlabs. I realized I waned to make a quick edit to an STL before printing. It wasn’t my original file, it had been already edited as mesh, so I didn’t want to go back it its history, I needed a direct edit as mesh. I JUST wanted to model some holes, or remake them. Simple, simple, simple stuff.
Nothing about this was simple. And I’ve found it shocking since this is a 2 minute job in Modo.
I made a couple of videos to show you how still it is extremely difficult and cumbersome to select mesh faces, mesh edges, mesh hole outlines. Then even after you have done that, doing any mesh editing/appending/adding/replacing details is too limited and cumbersome.
I’m running version (7.0.20112.12445, 04/21/20)
Video 1. Foundation on Selection limitation:
Now let me show you how hard was to select some blind holes (extruded-cap tubes in a model):
I have a model that I can’t show here, but this shows its bounding box, all meshed STL data
I had to create 5 clipping planes so I could hide everything else in the model to be able to select just the faces in the area that I needed.
One I have only visible what I need from my model…
I can go and select all the pipes and caps:
This was a ridiculous amount of clicking to select just what I wanted here.
After deleting all these features I’m now ready to extrude new pipes in the direction and depth that I want. and om man, that was some crazy wild ride! just selectiong hole boudarties and extruding. Such a simple task, look how many workarounds it takes…
Video 2. Extruding mesh holes seems daunting:
Video 3. Hardest mesh pipes I’ve ever built:
I hope this is helpful for you all to see how poorly the current tools work when you have anything more complex than a developer’s sample file.
Please let me know if you want me to share any files. Thanks, for watching.