Kyle, I think you are right that intrinsically they don’t, but maybe all your ‘smarter than us’ coworkers you have can figure out a way to create implicit UVN directions? Of course this will only work for things with a clean flowing UV (or loop-rings) layout. The minute you have convergence or ngoni disrupting flow things will get messy, but when we designers want to move things along UVN we tend to do it in cleaner UV grid-looking parts of the model.
When I say N, I mean, just N. There is a big hook here though, which is that you can only do MoveUVN- N Dir with the SubD Control Point. And the SubD control point is really dumb - you can’t do the double click gestures to get rings of points and such, like you can with vertex/edge/face, and you also can’t VertexEdgeFaceToggle, which is an otherwise super handy new toy.
A workaround which I would be happy with is a SubVertexToControlPointToggle. At least then I can make a quick intelligent selection of vertices, change the selection into CPs, and then move the N for a bit of padding/softness and so on. The box mode points are literally coincident with the control points, but the control points are just harder to get at.
I would happily just take a tool which gives me the N direction. Not U or V. I’ll continue to cope with Slide and Snappy dragging and Smooth and Gumball Align to View etc. I dare say it wouldn’t be simple to plumb the ability to MoveUVN- N Direction for a vertex instead. Literally, the UV sliders can just continue to sit there doing nothing still, that’s fine by me.
Get that working for me, and I will happily join in batting away the people wanting UV like Gustavo. Even if it’s just pretend
Even just MoveNish. It seems so close within reach.
Thanks Kyle. Can it be made Public too? Just again to force home the point, N dir works on control points and just could do with it being extended to the actual intelligently-selectable geom (vertices).
Smooth mode will be the SubD edit points while Box mode will be the SubD control points (F10) so the results will differ. I have used smooth mode for the SubD when pulling verts to a curve most of the time so far but there have been occasions where pulling the ctrl pts worked better.