I’m now using V7 WIP as my daily tool. Most to start using a bit of SubD and do some edits right in Rhino without having to go back to Modo to make changes, re-import, etc.
I know it’s early days, but this is painful so far. Some might be user error, some lack of functionality. I’m not sure what’s on your to-do list and what might be an omission so I’ll mention the most disrupting ones just in case it helps:
SubD bodies being a separate object than lowpoly bodies they came from it’s a mess. I want to be able to edit but selecting polys/points/loops and see my changes in both SubD (limit surface) and low-poly mode. And I want that to be interactive WHILE I’m using a tool. Like this:
So while I still have a widget/gumbal running I need to see in both SubD and faceted mode by tab-swapping without losing my tool or losing my cool. I’m not sur eif tshi fuctionality exists by default in Modo, but it’s a minimum requirement IMO to use these tools/typologies to to design work.
We need a way to convert from one subobjects to another on the fly, like:
edge loops > points, selected polys > edge boundary, etc. I might to select a loop as fast way to grab a selection of points and then subtract a few before I make a vertex-level transform.
Give me symmetry or give me death. I know @brian, you said Symmetry is out of scope for V7. I have news for you guts then: probably having anything useful in SubD for V7 is also out of scope. We need something. If you cannot build a live symmetry engine, at least please give us some utilities to do symmetry check and symmetry fix. Maybe @pascal can cook some symmetrisize.py?
We need selection grows based on a manual direction, and then selection expansion/reduction. Like this:
We want selection sets save/retrieve. Is this even possible?
Draft analysis ASAP. Even for small manual tweaks of objects modeled elsewhere we need to make sure our subD parts are within draft limits for molding. Can we please prioritize this in the naturalization process of SubD objects into Rhino?
SubD tools and mesh edit tools as Grasshopper batteries. Pleeeease, the sooner we have some of those there, the sooner we can start doing really cool, drivable and interactive stuff in GH. Wo’s going to make those batteries? cc. @DavidRutten
Stuff looking and behaving good so far, keep up the great work. This will be amazing soon. I can feel it.