Smooth ripple surface from edge to attractor

Hey,
I try to construct a rippled, wavy surface. I also almost got it, but in the end I want that the surface smoothly developed from zero at the edges to 1 at attractor for example.
Hope you got what i mean.

In the appendix you will find files to explain my problem.

Thanks a lot in advance.

interference_Facade.ghx (165.3 KB)

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Like this?

interference_Facade_re.gh (13.7 KB)

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interference_Facade_2018Feb6a.gh (17.6 KB)

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Wow, thank you both. This is exactly what i need.
Is there as well a possibility to influence the the falloff?

If not that’s amazing, too. Thank you very much :slight_smile:

The ‘range’ slider in my version determines the “range of influence” while the Graph Mapper component shapes the falloff. Without it, the falloff will be linear.

In case it isn’t obvious, the white group produces numbers in the range of 0 to 1 which are later multiplied by the amplitude values being produced by your original code.

That’s so awesome. Thanks a lot. :):):slight_smile:

if i want it like this what i do ?

Find the definition in the linked topic.

i can’t see the 3d in rhino

Thank you very much HS_Kim