So I have a wavey surface with an attractor and a sine wave to move control points and make a surface out of them. That’s all good, however I would like to keep the edges of my surface straight (= flat).
ondulating surface_for review.gh (11.6 KB)
I could exclude the outline points from the move component, but I would like it to be a smoother transition between the flat edges and the center where the waves happen.
Any comments welcome!