Seperating mesh quads based on colour coding

I developed a script that colours faces based on the slope of the terrain.

How can I generate polylines based on the boundary of the colour fill? Like, the green areas can have their own separate boundary ?

TERRAIN ANALYSIS_ARCHZ2_ATTEMPT_NOV_3.gh (646.2 KB)

Mesh Iso splitting ?




Thanks …

I opened this script.

It is using c# custom script. I have zero knowledge of c#. Any way to use native components or plugins to generate polylines based on colour fill of mesh?

I don’t really see the problem, the only difference between c# component and plugin is that plugin is compiled and you don’t have (most of the time) to the source code. You don’t have to have knowledge in C#. You can put this component in your library and use it as a plugin component, put an ICON …
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