It happens as I work more on a file.
Here’s the system info:
Rhino 8 SR17 2025-3-7 (Rhino 8, 8.17.25066.07001, Git hash:master @ b14fcd901289f8715631debb308bc919a4988e07)
License type: Educational, build 2025-03-07
License details: Cloud Zoo
Windows 11 (10.0.26100 SR0.0) or greater (Physical RAM: 31GB)
.NET 7.0.0
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Hybrid graphics configuration.
Primary display: Intel(R) Arc™ Graphics (Intel) Memory: 2GB, Driver date: 6-8-2024 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce RTX 4070 Laptop GPU (NVidia) Memory: 8GB, Driver date: 11-11-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 561.19
> Integrated accelerated graphics device with 1 adapter port(s)
- Video pass-through to primary display device
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 11-11-2024
Driver Version: 32.0.15.6119
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8188 MB
that tends to implicate either the individual file has some bad stuff in it ( you can use the selbad command to check it) or your graphics drivers are still misbehaving.
does the file have any imported blocks or materials that may be misbehaving?
post your systeminfo again so we can see what changes have been made-
post your file if you can do so publicly, upload it here if it needs to stay private.
I imported some images into the file to use for reference while sculpting and I did not find any objects using Selbad. I’m still new to Rhino so maybe I missed something but I did check all the layers.
Hybrid graphics configuration.
Primary display: Intel(R) Arc™ Graphics (Intel) Memory: 2GB, Driver date: 3-18-2025 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- Laptop lid is possibly closed
- Windows Main Display attached to adapter port #1
Primary OpenGL: NVIDIA GeForce RTX 4070 Laptop GPU (NVidia) Memory: 8GB, Driver date: 3-14-2025 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 572.83
> Integrated accelerated graphics device with 1 adapter port(s)
- Video pass-through to primary display device
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 3-14-2025
Driver Version: 32.0.15.7283
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8188 MB
specifically this surface which you can identify by running extractbadsrf
I’m thinking you may still have a graphics card driver issue.
when you updated, did you do the advanced/custom install method or the basic/simple?
if you did the simple version (for the nvidia) do it again, but use the custom/advanced method and choose the clean install option then run the installer again.
I’ll delete that object! when I installed the graphics drivers I did the advanced install and selected the clean install option. Should I try reinstalling the graphics drivers again?