Iso surfacing tool with what seems to be some Naive Surface Net is a very very useful tool for Rhinoceros. In Grasshopper we had Millipede and now Dendro/OpenVdB. It hope it will compete with Dendro so MacOS users will have a good access to isosurfacing.
This looks incredible! I’ll give it a try and see how well is working so far. The only limitation I see: why are the results union/additive? For us it would also be useful to set some input objects as subtractive.
Also the smoothing/softening would be ideal to control by angle range to define when it kicks in. For example, I’d activate it for all concavities but not convexities. I’ll post some examples if needed.
Nice! I provided this example project in the other thread and have also tested ShrinkWrap on it as soon as the command went public. The first impression is awesome - it does a great job even with super messy geometry. The initial tests show that it’s faster not to explode blocks and just wrap whatever you have:
It’s already detecting hard edges. You’ll need to use ReduceMesh if you want the results lower than the original output. The algorithm is always going to try to achieve a near uniform target edge length based on your input. If the edge length is too long the sacrifice will be feature loss.
This is incredible! I wanted to test going from a very loose surface definition, typical of early-stage design, to a closed and softened mesh ready for the printer. This just made my life so much better.
very nice addition, just to understand the entire concept, under the term shrinkwrap i actually understand a foil which is wrapped over protruding geometry like below creating a minimal surface, is that what it can do either or is it basically meant just to simply melt geometry together solidifying it?