I have been trying to replicate a scene in the VRay promo videos with an outdoor object in water, with Sun/Sky that is photorealistic. I would also like to add some elements from an image like rocks, sand, coastline, shoreline town etc.
The concept that took me days to grasp, is that sophisticated background scenes cannot be created from within Grasshopper!
I went around and around looking for Sky.
The next concept that was missing, was that Vray asset management panel in Rhino can accept input from GH to add to a more sophisticated scene created in Rhino, and that this is where all the controls reside for more complex scenes, and GH essentially just contributes geometry.
The reality is that a deep dive into Vray is inevitable which brings us to the virtually unitelligible Asset management panel. Its got to be hard to cram all that functionality into a panel, but this is far from ideal. panels fly out left and right with mystery functionality. Environment contains Sun but not Sky. Sky is a texture(?) but dissapears when you override a color in a material. Camera exposure is crucial to seeing anything other than a white out. Materials are ok, but how to create multiple instances with different colors plastic or steel parts painted.
The online manual is superficial and most of the vids are for older versions. I have not found one .gh file to download, and not a single example of complex lighting for Rhino. (a 600mb city building without environment is not helpful)
A GREAT startign point would be some example files with different lighting scenes and materials INLCUDING the sun,sky and water from your building example.
A primer that covers the concepts of how the basic elements of the asset manager interact - environment/material/lighting is essential.
After countless youtube videos, my Sun+Sky masterpiece:
Goal:
How many months to get there??
If you want to attract more users, you gotta make this stuff simple
Geometry + Cool Sun/Sky/Lighting preset (1-99)
Plug and play )))
not plug and buried (((