Hi everyone,
I have an issue with a “Box Mapping” component. It is a Human plugin’ component.
It always puts/mapping the texture horizontally but I want to vertically.
Is there any master who know, how to achieve this?
I think when you rotate the box, it has already been turned into a Brep, so it loses its orientation. I had to play around a little to get something that worked, but I think the key here is to rotate the XY plane in the XZ plane, and use that as the base orientation for your bounding box. :