Anyone figured out exactly how to use the Vray GH Components in the 3.0 Beta?

vray
unhandled

#1

Just having a play… Are we supposed to daisy chain the renderer componenets? or does all geometry plug into the start render component?

And can I add materials from the asset editor?

and all just some overall overview into how this is currently working in it beta phase…

Looking great though :slight_smile:


#2

Here is a short video I worked up. We plan to spend some more time on these to make them better, so having more testers would be great.


(Laurent Delrieu) #3

Thanks for the video, I just tested it and it works well.
As my Grasshopper tabs are crowded, as many others people I think . It could be good to put icons in a specific VRAY tabv or better in Display tab, there are lot of place. 3 icons in a tab is a waste of place !


Vray sub scatter component is strange !!


#4

Thanks for the input.

Things will most likely change, these components where created for basically a single demo, and to have a discussion about images/rendering with David. If there is anything you like about the current components / workflow let me know. Other than that, I am assuming it needs a major rework. You can also assume any file you work on will not be supported in future versions.

I do agree 3 icons are too few, there will most likely be many more combined into one group, and structured in a much more sensible way.


#5

Wow I just discovered that components! That is something I was wainting for. Unfortunatelly I do not know how to use most of them the seem to be in the deep beta version. Are there any news about work progress?


#6

You might find Friedrich Söllner’s GRay more useful, until official V-Ray for Grasshopper makes some progress. I personally find it pretty amazing.