Hope everyone had a nice Thanksgiving! I’ve been struggling to properly texture map this cloth I modeled and I was wondering if anyone could lend a hand. Currently the best I can do is using the UVEditor to custom map it, but the mapping is following the control points of the object and distorting the map in certain areas. Is there a better way to approach mapping this? Here are some images for reference. I can also upload my rhino file but it says its too big to transfer via this post.
(You can see how the isocurves are making the map stretch in certain areas when applied.)
I’m also hoping to use a displacement map to add some more realism to the fabric texture. I’ve never used the displacement feature before so I was having some trouble getting it to properly work. If anyone can point me in the right direction that would be great. It problem could also be with the actual image. I’ll attach all those as well.
Thanks for the help,