Hi Wim,
thank you for your reply. Here the SystemInfo:
Rhino 7 SR12 2021-11-9 (Rhino 7, 7.12.21313.06341, Git hash:master @ 5590153808223b57a9f41516a969fd949aa81bff)
License type: Kommerziell, Build 2021-11-09
License details: Cloud Zoo
Windows 10.0.19041 SR0.0 or greater (Physical RAM: 32Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: AMD Radeon RX 6700 XT (AMD) Memory: 12GB, Driver date: 10-5-2021 (M-D-Y). OpenGL Ver: 4.6.14761 Compatibility Profile Context 21.10.2 30.0.13025.5005
> Accelerated graphics device with 7 adapter port(s)
- Secondary monitor attached to adapter port #0
- Windows Main Display attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU's maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: ATI Technologies Inc.
Render version: 4.6
Shading Language: 4.60
Driver Date: 10-5-2021
Driver Version: 30.0.13025.5005
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 12272 MB
Rhino plugins that do not ship with Rhino
C:\Program Files\SimLab\Plugins\SimLab Rhino Integration\SimLabComposerIntegration.rhp "SimLab Composer Integration"
Rhino plugins that ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\Commands.rhp "Commands" 7.12.21313.6341
C:\Program Files\Rhino 7\Plug-ins\rdk.rhp "Renderer Development Kit"
C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp "Rhino Render" 7.12.21313.6341
C:\Program Files\Rhino 7\Plug-ins\RhinoRender.rhp "Legacy Rhino Render"
C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp "RDK_EtoUI" 7.12.21313.6341
C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp "Renderer Development Kit UI"
C:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp "Snapshots"
C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp "RhinoCycles" 7.12.21313.6341
C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp "Toolbars" 7.12.21313.6341
C:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp "3Dconnexion 3D Mouse"
C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp "Displacement"
I’ve exported some of the tubes into the attached file. In rendered view, they show up completely black. In raytracing view, they have their correct white weathered texture.
Thank you for your help.
Cyana MT.3dm (3.5 MB)
If it does, you could first try to disable the SimLab Composer plug-in and restart Rhino. If that doesn’t help, I would try a clean install of the GPU drivers. You can follow these instructions to do that:
Make sure to include step 4 of the uninstalling process!
-wim
I’ve deactivated the SimLab Composer plugin, however this did not cure the problem. The GPU driver is freshly installed as this is a brand new GPU. It seems that the AMD RX 6700 XT might not be fully supported (it also crashes when using ProRender) ?
thank you very much for getting back on me. Yesterday AMD released a new driver, however the problem still persists. It’s quite inconsistent, however as you can see here:
To the left is the block definition, that looks fine, while the block instance in the main file is messy. But at the same time, the horizontal arm in the block definition is a block instance itself with the very same weathered white material, and it looks fine in the definition of the tail service mast, but not on the platform.
That is quite peculiar. Since this is in Rendered mode I think maybe @DavidEranen and @jeff should be involved, although I’m not sure what they could easily do here. But I hope that they have some ideas of things to do or check.
We’ve been able to reproduce this only once with your file. Do you think it will be easier to reproduce with the larger version of your file? If so, please attach it here or you can send it privately through Rhino - Upload to Support. Is there something that you can do with your model which will cause the problem to happen more frequently?
thank you for your reply. I will upload a substantial portion of the model (the full model consists of +500 files), it will take a little while to sort it out.
On my side, the problem is persistent, but not consistent - meaning that it appears all the time but might affect different objects or materials. It is somehow related to the GPU, because it used to work fine with my prior GPU (AMD FirePro W9100) with rare exclusions that I reported here in the past but could not be fully resolved.
From my personal experience, once a file is affected, you can’t get rid of the problem anymore. In this particular case, it started when I added the texture for the tower and did the UV mapping. Once assigned, the more or less plain white weathered material starts behaving odd.
Best greetings and thanks!
Will put together the demo and upload it on support.
Cyana
The other texture problem that might be related is that textures sometimes come up messy although they look correct in the UV-editor. This mostly happens when the object is within a block instance like here: