Hey all! I am out of my comfort zone here, so maybe someone could help*: I have this tear-shaped horizontal “hole” in a building and I would like to fill with a triangulated mesh with triangles that are as homogenous as possible (i.e. I would like to avoid having very small elongated panels towards the “tail”.
Any tips on how I could go about it? Thanks a lot!
The curve in the center is the one I actually need to use, the ones on the sides I just made by hand for testing purposes. I also attached a file with the curve, just in case.
Thanks again for the support! curve triremesh.3dm (73.8 KB)
PS: all are done just connecting the curve in the TriReMesch component, without any other inputs.
It looks in your images like you might be setting a much shorter edge length, but not allowing enough iterations for it to converge to a mesh of similar edge lengths.
It starts from the Rhino mesh, which is typically denser near the boundaries to capture the detail, and proceeds to modify it locally and iteratively.